Crunchfish signs license agreement for touchless gesture control in educational VR

VR-2-s
VR-2-s

Avantis Systems Ltd, that provides technical solutions for schools, has chosen touchless gesture control from Crunchfish for their educational platform ClassVR.com. The license agreement is a 3-year contract with a royalty revenue per sold device and an upfront payment. The volume forecast over the contract period is not official, but only in the UK there are more than 26,000 middle schools as target customers.

UK based Avantis is a successful company focusing on simplifying education in classrooms by providing hardware and services tailored for educational purposes. Their new VR headset, which is a part of ClassVR.com, offers a unique education method and a new learning experience. Initially Avantis plans to offer their headset to 26,000 middle schools in the UK, followed by a global rollout.

“We chose Crunchfish as a partner since together we can create an inspiring and true user friendly interaction in VR. We are impressed by the responsiveness and accuracy of the gestures, and the feedback of the gesture interaction from our users has been very positive. We offer something unique that will increase the efficiency and experience of learning,” says Nik Tuson, CEO of Avantis Education.

The gestures will be used for navigating and controlling menus. Crunchfish’s Touchless A3D® software is optimized for VR with gestures specifically developed for VR interaction.

“Our partnership with Avantis has strategic importance to Crunchfish, since it opens up a new market segment and shows the advantages of gesture interaction in VR. Educational VR has a huge potential in changing the way we educate people and we are excited to be working with Avantis and contribute to this change. The partnership is also a confirmation of gestures as a natural way to interact in VR environments.” says Joakim Nydemark, CEO of Crunchfish.

The education area is predicted to be one of the top areas for VR as the user- and tutorial benefits are believed to be substantial. The global education technology market will reach $252 billion by 2020 according to the 2016 Global EdTech Report.

General benefits of using VR in education:

  • Active rather than passive experience.
  • Immersive experience means no distractions.
  • Immediate engagement: useful in today’s world of limited attention spans.
  • Exploration and hands on approach aids with learning and retention.
  • Helps with understanding complex subjects/theories/concepts.

For further information, please contact:

Joakim Nydemark, CEO Crunchfish
ir@crunchfish.com
+46 (0)40 626 77 00

 

About Crunchfish

Crunchfish AB (publ) is listed on Nasdaq First North. The company develops software for Augmented and Virtual Reality that creates new possibilities for interaction. Our product Touchless A3D® enables touchless interaction with hand gestures. Our software platform aBubbl® enables the activation of Augmented Reality in any application, letting users of mobile devices locally and seamlessly discover who is nearby, connect and share information. Crunchfish’s technology is licensed to consumer electronics manufacturers and application developers and is currently available in millions of devices from global enterprises. The company was founded in 2010 and is based in Malmö, Sweden. Visit crunchfish.com for more information.

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